Daniel Terdiman celebrates"A few years ago, it was considered an article of faith that massively multiplayer online games and virtual worlds struggled to the million subscriber mark.
Then along came World of Warcraft, which quickly disabused the world of that notion.
Now, Second Life has joined the seven-figure club. On Wednesday, the so-called metaverse, which launched in 2003, passed the million mark.
And its growth -- it was at 963,212 accounts midway through Tuesday, and sits at 1,014,617 at the time of writing -- is continuing at a brisk pace of at least 20 per cent a month."
Concerning that complex whole which creates cultural acceptance for people including knowledge, belief, art, morals, law, custom, and any other capabilities and habits acquired by man as a member of society to contribute values through the creation of effective relationships and safe productive environments.
Wednesday, October 25, 2006
'Second Life' tops 1 million
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment